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Playstation PS VR review

The PlayStation VR is finally here.

We first saw designs of the headset, then called Project Morpheus, in 2014 and have since then seen investment in the virtual reality industry grow much more expansive.

Now, the $399 VR headset is ready for primetime,but is it right for you? While the Oculus Rift and HTC Vive have certainly been written about quite a bit, the cost of the systems hasn’t made them too accessible to the average consumer.

Those VR experiences retail for about $2,000,meanwhile, you can get a PS VR, PS4, and all the fixings for around $800.

There are already around 40 million PS4’sin the wild so it’s a lot less of a headache for gamers to get started with VR on PlayStation.

Another thing that helps the headset hit that$399 price point is that the Move controllers and the Playstation camera aren’t actuallyincluded.

They aren’t too expensive and a lot of PlayStationgamers may already have them but be sure you don’t forget to pick them up if you decideyou’re interested in actually turning the system on.

The design is pretty bold.

It’s a bit more space-age than other headsets.

The bright, multi-colored LEDs and visor-style display are much more reminiscent of a star wars helmet than the bulky face computer.

It’s just as nerdy but it seems to take itself a bit less serious which is nice.

Build-wise, PS VR is pretty ambitious.

While other systems just strap the display to your face, the PS VR balances it in front of your eyes.

While this will probably help you avoid weird-looking pressure marks on your face, it does make it a bit harder to sell yourself out from the world around you.

At times, the build quality leaves a bit to be desired.

I occasionally felt like I was on the verge of breaking the headset while I was resizing the headband on it.

Sony wanted the PlayStation VR to be as approachable as possible to consumers in terms of price and that meant relying on some older tech that they had previously released.

The PlayStation Move controllers seem to do a surprisingly good job with tracking despite the fact that they’re over 6 years old.

The PS camera, on the other hand, has some trouble adjusting to the mobility of VR despite the fact that it’s recently been updated.

I managed to lose tracking of my controller quite a bit throughout gameplay which really was a bummer.

Oculus Touch controllers suffer from this same problem of occlusion where your body blocks the signal between the controller and the camera, but with just one sensor, this happened way more.

Hardware-aside one of the major reasons to be psyched about PS VR is the partnerships.

We already know that Star Wars Battlefront will be incorporating a VR-centric mode exclusive to PlayStation and games like Resident Evil and Batman is launching only on the PS VR.

With VR coming to PlayStation expect to see some more popular franchises testing out the early platform.

The device has quite a few titles available immediately at launch with more on the way.

It’s easy to highlight its shortcomings but the PS VR really is an impressive system for the price.

The headset itself delivers quality experiences and it’s honestly crazy how much performance it gets from the $300 PS4.

With the PlayStation Pro on the way in November,I’m sure experiences will only grow more complex and visual in the future.

Convincing someone to buy a first-generationVR headset has been a pretty difficult sell, largely because they’ve all been really expensive, bulky and haven’t had much content.

The PS VR is at least much cheaper, there are still some challenges that need to be solved but Sony has created the most accessible high-powered VR system we’ve seen to date and if you’re a PlayStation loyalist there are a lot of cool reasons to dive in and make this your first big investment in VR.